I checked and this is the case for all skill buttons, the menu, chat, town portal, map, minimise quest and both minimap resize buttons. It took me a while to figure out this was causing issues and I can see it cause quite a bit of confusion. Other than that, the cursor now hiding on move is great, but because you can’t tell where it is, it can end up being on top of UI elements/buttons, when it’s there it can make it impossible to actually use your skills. While mostly liking the new controller support, there is an issue with cycling through the items on the ground and the overlay map.Īs soon as the overlay map is up you start moving that instead of cycling through the items, while it is quick and easy to disable the overlay map it does feel a bit awkward when you’re used to playing with it constantly up. Inquisitor Martyr (my favorite button mapping yet) is very different from the Titan Quest one, and probably different from Diablo 3 or Grim Dawn.Īnyway, thank you to the devs for the controller support! What I’ve realized tho, is that there’s no yet a standard button mapping for ARPGs games and gamepads. Immediately bought the classic Titan Quest Legendary Edition for my Ipad and I’m having a blast! And that’s exactly why I came here, I played this game a little bit a long time ago, but I will totally give it a try again with my controller. Then, I just installed Warhammer Inquisitor Martyr and I give it a try to the controller support, and I had a blast with it, the gameplay was more active and required more of my attention, instead of beign an autopilot thing that how felt ARPGs these days. After decades of playing with K/M, I found myself getting bored of ARPGs and the gameplay mechanics. This is exactly what just recently happened to me. After over 20 years of playing ARPGs with a keyboard and mouse, I find controllers to feel more fun, and visceral for games like this.
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