![]() but they still have feet and are still walking around despite the fact the rot is slowly moving up to the legs now. Cue several dwarves roaming the halls of your fortress in a daze, bleeding and spewing miasma as their bodies rot - while they're still alive - before they swiftly suffocate and die, or sometimes they don't swiftly suffocate and die, sometimes they survive, but all the flesh melts off their feet. The blood of certain forgotten beasts causes body parts it comes in contact with to rot instantly.Explanation To explain, these are usually based on a normal animal with one or two unusual features (three eyes, one eye, pair of wings, horns, etc), a glob of some random material (vapor, vomit, blood, etc) with one or two different appendages (like tails or wings), or a quadruped/biped made of some sort of metal with some extra features (again, mostly tails or wings) You could face down creatures made of dust, spewing acid, looking like an eight-legged whale. Mostly, these are usually given a basic animal description, before going completely off the rails. Thanks to the game's randomization of features for these creatures, it can produce some truly nightmarish eldritch abominations. Early versions had rather vanilla tentacle demons, but later releases feature such horrors as acid-breathing elephants made out of barf with three eyes and six legs. Procedurally generated monsters (forgotten beasts, titans, nightmares, angels, and demons).Once a Tantrum Spiral gained momentum, nothing save for flooding the fort with lava and leaving a few survivors tended to work. The families of the dead then murder others/break things/begin to riot. Urist McLumberjack proceeds to murder three dwarves. McCatlady proceeds to break Urist McLumberjack's favorite table. Tantrum spirals, a rather famous part of the game before they were removed in the 2014 releases and onward.The cherry on top is that, after it's over, your engravers are liable to fill your entire fortress with procedurally generated carvings of people melting. Bugs especially, as they have a tendency to create things like perpetually burning puppies or unkillable blizzard men who are still wading through the stuff even as their fat boils off through their eye sockets (yes, boiling fat is quantified by the game). Pretty much any player interaction with lava has a good chance of creating this.Possibly the worst part? This was an experiment to see what happens when you assign a dwarf with no diagnosis skill to be the chief medical dwarf. The dwarf whose cut on his arm was diagnosed as rotting lungs ? The surgeon then removed the dwarf's lungs.the dwarf, obviously, did not survive.The solution? Build a spike trap under him and continue to spike him until the doctor takes notice of one of his new injuries and drags him to the hospital or he dies. Or when diagnostics was still horribly broken and a dwarf would spend literally months lying on the floor bleeding out while the doctor totally ignored him. ![]() Then seeing him still making his way around the fortress doing jobs a few months later, with his legs still missing. Like your dwarf getting his legs chopped off.
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